Sunday, February 1, 2009
Thursday, January 29, 2009
Sunday, January 11, 2009
Wednesday, November 19, 2008
ASSIGNMNET 3 DESCRIPTION
A central word that would apply for this assignment would be rationalization. Furthermore this word also draws with many associations of a fence. The urban environment I have created has strong analogies with bees and there production of honey. I have looked at factories that also extract oil form underground and create a living environment within as a way of immediately harnessing employees with there work environment. This is the case for bees. They not only produce there honey in a beehive but also live there. An analogy with petrol can also be made with honey. Bees are representative of honey and they pollinate which makes them the most important living organism to mankind. Without them plants will not be nourished for us to survive. Without petrol or water we too cannot survive.
The production of hexagonal lattice as seen in bee hives proved many advantages in my urban environment. They can easily be braced to make for vertical and horizontal frame support. Hexagonal geometries permeate the entire context as a strong means of rationalizing everything. Hexagonal screens found only at ground floor indicate current areas for development. The buildings which are of extruded hexagonal mostly represent storage devices for fuels and water. More storage can be provided then if they were squares. The buildings having hexagonal screens wrapped around circular towers suggest the commercial and apartment buildings. Within the factory building at the centre rectangular building poking out signify living units as a means of visually and psychologically separating employees from the factories.
ASSIGNMENT 3 EVOLVING THEMES
ASSIGNMENT 3 - EVOLVING THEMES
During this course various themes initially from a fence drew connections with the psycholgical themes of industrialization, resource extraction and human labour. Relating these concepts in abstract and architectural language suggested aspects of order, sharp treatments and dynamism. A paradox exists in factory production and labour slavery in which one is exhausted in many different ways yet confined to a specific rationalized way of working. Aspects of rationalization have clarity and also allude to something very dramatic. This is what interests me about factories.
My first proposal for assignment 3 was to have these iconic large buildings in an urban context which have factories at ground level and underground and tight residential areas above. When modeling the building and its context I had difficulty in finding an inspirational source that links the urban fabric with my central strategies. I undertook various tutorial exercises particularly with surface modifications for 3dsmax and the one I found most beneficial was the tutorial involving the hexagonal lattice. Initially I was performing this exercise using triangular geometries however I then thought of the hexagonal lattice structures and I began seeing reference with beehives. I then found concepts of beehives and bees to strongly tie in with my area of conceptual research with factory production, prefabrication, repetion, multiplicity etc. The beehive lattice strongly impressed me as it usually distorts at some point. Such aspects of distortion linked well with my assignment 1 research showing distorted screens. Furthermore beehives tied in with many of my words such as profit (allows for a larger area than a square), façade decay and rough skin.
Looking at distorted screens amazed me in this course as I was always questioning the conceptual or literal force (not merely for aesthetic reasons) that induced this. E.g. is it a resultant from wind, overflow of water, resource or human occupation. For my final video the distorted screens suggest a response from the tyranny of the workers exhausted and out of normal sync. Such themes were also seen in my assignment 2 using particularly various modifiers such as melt and bend and then applying a noise modifier to convey labour movement.
3Dsmax strongly proved to be a successful medium in testing ideas and abstractions. What I found very helpful was it allowed me to distort objects to an extent where I can still control the geometries by applying other modifiers. It offers many solutions to a problem but also when combined with many modifiers it can deliver new options for innovative solutions.
During this course various themes initially from a fence drew connections with the psycholgical themes of industrialization, resource extraction and human labour. Relating these concepts in abstract and architectural language suggested aspects of order, sharp treatments and dynamism. A paradox exists in factory production and labour slavery in which one is exhausted in many different ways yet confined to a specific rationalized way of working. Aspects of rationalization have clarity and also allude to something very dramatic. This is what interests me about factories.
My first proposal for assignment 3 was to have these iconic large buildings in an urban context which have factories at ground level and underground and tight residential areas above. When modeling the building and its context I had difficulty in finding an inspirational source that links the urban fabric with my central strategies. I undertook various tutorial exercises particularly with surface modifications for 3dsmax and the one I found most beneficial was the tutorial involving the hexagonal lattice. Initially I was performing this exercise using triangular geometries however I then thought of the hexagonal lattice structures and I began seeing reference with beehives. I then found concepts of beehives and bees to strongly tie in with my area of conceptual research with factory production, prefabrication, repetion, multiplicity etc. The beehive lattice strongly impressed me as it usually distorts at some point. Such aspects of distortion linked well with my assignment 1 research showing distorted screens. Furthermore beehives tied in with many of my words such as profit (allows for a larger area than a square), façade decay and rough skin.
Looking at distorted screens amazed me in this course as I was always questioning the conceptual or literal force (not merely for aesthetic reasons) that induced this. E.g. is it a resultant from wind, overflow of water, resource or human occupation. For my final video the distorted screens suggest a response from the tyranny of the workers exhausted and out of normal sync. Such themes were also seen in my assignment 2 using particularly various modifiers such as melt and bend and then applying a noise modifier to convey labour movement.
3Dsmax strongly proved to be a successful medium in testing ideas and abstractions. What I found very helpful was it allowed me to distort objects to an extent where I can still control the geometries by applying other modifiers. It offers many solutions to a problem but also when combined with many modifiers it can deliver new options for innovative solutions.
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