Wednesday, November 19, 2008

ASSIGNMNET 3 DESCRIPTION


A central word that would apply for this assignment would be rationalization. Furthermore this word also draws with many associations of a fence. The urban environment I have created has strong analogies with bees and there production of honey. I have looked at factories that also extract oil form underground and create a living environment within as a way of immediately harnessing employees with there work environment. This is the case for bees. They not only produce there honey in a beehive but also live there. An analogy with petrol can also be made with honey. Bees are representative of honey and they pollinate which makes them the most important living organism to mankind. Without them plants will not be nourished for us to survive. Without petrol or water we too cannot survive.
The production of hexagonal lattice as seen in bee hives proved many advantages in my urban environment. They can easily be braced to make for vertical and horizontal frame support. Hexagonal geometries permeate the entire context as a strong means of rationalizing everything. Hexagonal screens found only at ground floor indicate current areas for development. The buildings which are of extruded hexagonal mostly represent storage devices for fuels and water. More storage can be provided then if they were squares. The buildings having hexagonal screens wrapped around circular towers suggest the commercial and apartment buildings. Within the factory building at the centre rectangular building poking out signify living units as a means of visually and psychologically separating employees from the factories.

ASSIGNMENT 3 EVOLVING THEMES

ASSIGNMENT 3 - EVOLVING THEMES

During this course various themes initially from a fence drew connections with the psycholgical themes of industrialization, resource extraction and human labour. Relating these concepts in abstract and architectural language suggested aspects of order, sharp treatments and dynamism. A paradox exists in factory production and labour slavery in which one is exhausted in many different ways yet confined to a specific rationalized way of working. Aspects of rationalization have clarity and also allude to something very dramatic. This is what interests me about factories.

My first proposal for assignment 3 was to have these iconic large buildings in an urban context which have factories at ground level and underground and tight residential areas above. When modeling the building and its context I had difficulty in finding an inspirational source that links the urban fabric with my central strategies. I undertook various tutorial exercises particularly with surface modifications for 3dsmax and the one I found most beneficial was the tutorial involving the hexagonal lattice. Initially I was performing this exercise using triangular geometries however I then thought of the hexagonal lattice structures and I began seeing reference with beehives. I then found concepts of beehives and bees to strongly tie in with my area of conceptual research with factory production, prefabrication, repetion, multiplicity etc. The beehive lattice strongly impressed me as it usually distorts at some point. Such aspects of distortion linked well with my assignment 1 research showing distorted screens. Furthermore beehives tied in with many of my words such as profit (allows for a larger area than a square), façade decay and rough skin.
Looking at distorted screens amazed me in this course as I was always questioning the conceptual or literal force (not merely for aesthetic reasons) that induced this. E.g. is it a resultant from wind, overflow of water, resource or human occupation. For my final video the distorted screens suggest a response from the tyranny of the workers exhausted and out of normal sync. Such themes were also seen in my assignment 2 using particularly various modifiers such as melt and bend and then applying a noise modifier to convey labour movement.

3Dsmax strongly proved to be a successful medium in testing ideas and abstractions. What I found very helpful was it allowed me to distort objects to an extent where I can still control the geometries by applying other modifiers. It offers many solutions to a problem but also when combined with many modifiers it can deliver new options for innovative solutions.

STORYBOARD 3


STORYBOARD 2


STORYBOARD 1


hexagonal architecture interior


hexagonal architecture


overwhelm


rough skin


distorted walls


eerie passageway


factory room


sahrp angled walls


beehive aesthtics


ASSIGNMENT 3 FINAL VIDEO

Wednesday, October 22, 2008

10 WORDS




EERIE

FAÇADE DECAY

AFTERMATH

SHARP BLADES

ROUGH SKIN

RANDOM FRAME

ACCELERATING SEQUENCE

FLICKERING LIGHT

EMERGENCE

PROFIT

OVERWHELM

ASSIGNMENT 1 AND 2 REFLECTION



Assignment 1 and 2 both explored rather dangerous environs inspired from notions of the fence. Assignment 1 had a strong occurrence of deformed sharp objects using modifiers such as ‘paths deform’ and ‘FFD’ alluding to sharpness and penetration - crucifiction. The noise modifier suggested frightening resulting responses evident also in assignment 2. Furthermore deformed abstract repeated line work conveyed sharp blades unexpectedly distorting heightening the dangerous boundary of a fence.

Music synchronized with the sequence of events further elaborated my themes of danger using songs favouring heavy and eerie moods. For assignment 2, music from Rammstein such as distorted heavy guitar riffs was synchronized with specific modifiers. In this case the noise tool and vibrations further enhanced through resolume. Parts of the song that followed a slow rhythmic sequence had faded in and out modifiers. Flickering keyboard music notes occurring at various progressions corresponded with flickering imagery enhanced by other effects such as color whitewash in resolume. Iconic imagery resembling a person crucified both in 3ds models and imagery echoes multiple interpretations. Resolume was a very successful medium stimulating the fearful encounter of sharp objects through jagged vibrations and accelerating frame rates.

Key lighting techniques particularly for assignment 2 were vibrating high glowing neon lights and lighting particle array modifiers further suggesting danger through electricity and inferno interpretations. In assignment 2 materials had various textures generated mainly using various specular levels and bump modifiers creating ruff metallics like rust or sandpaper. Using slice and distort modifications in the architectural façade conveyed obliteration and decay - a sense of the skin wounded from the danger leaving only various random frame structures visible eminent of a fire aftermath.

Thursday, October 9, 2008

Thursday, October 2, 2008

Architectural premise statement

Architectural Premise


Architecture not only creates happy comfortable environments but also places of intense labour, pain and slavery. The space usually doesn’t connect with the human scale and occasionally dramatically overpowers it. Sounds and movements evoke danger from turbines in factories. Flickering light and emergence of sudden sharp structures occur at unsuspected points. You rarely want to go close to these zones as though they create invisible boundaries like a fence. However people cross through them and have been sliced and stabbed. Yet there is a great drama in this architecture and people appreciate that all this pain and fear is a sacrifice for achieving some positive result in the end (financial profits-for some).

ARCHITECTURE PREMISE












ARCHITECTURE PREMISE


Wednesday, September 10, 2008

Monday, September 1, 2008

Fence standpoint

The conventional notion of a fence is a barrier enclosing or bordering a field, yard, etc., used to prevent entrance, to confine, or to mark a boundary.
A fence therefore has teeth that are sharp as knives to scare any unwelcoming guests. It can therefore slice , stab and iconically crucify. Crucifiction also is evident in its construction having a post stabbed to the ground and a beam across supporting the structure to the base (post).
Most importantly the fence creates a dangerous boundary you wont want to go to or touch. It also distorts through a force such as the wind becoming more permeable-attempting to engulf you.

CONCEPT FENCE

BENV7143 Advanced Visualisation


Fence assignment